![]() I’m feeling fairly lucky to have picked this one up late, as the game was beset by a number of bugs, glitches, and poor design choices (looking at you, no menu save feature) at launch. Kickstarter backer 14,402 pictured flinging money in the direction of Brian Fargo. “Give me all of your cash,” he whispered, “and I’ll make a new Bard’s Tale.” Fast forward again to 2018 and Bard’s Tale IV: Barrows Deep was released. A new game was never made, and it seemed fans would never again venture into the world of the Bards.įast forward to 2015, and Brian Fargo appeared on Kickstarter. ![]() The studio created two more entries in the series, culminating with The Bard’s Tale III in 1988. ![]() A punishing and unforgiving dungeon crawler, it sold in excess of 400,000 units, and even inspired a series of novels of the same name. Helmed by Brian Fargo, Jay Patel, Troy Worrell and Rebecca Heineman, the studio would go on to create pretty much every game you really love (seriously, check out the Wiki page), but it all started back in 1985 with the release of The Bard’s Tale. Back in the darkness of the eighties, when Spandex was acceptable workwear and cocaine was one of your five a day, a studio called Interplay Entertainment started making games. Just like the eponymous Bards themselves, Bard’s Tale has a unique history. ![]() Roaming hither and thither, they spun wild tales, bringing song and dance to the taverns of the land. The Britney Spears' of Brittany, the Kayne Wests of West Avalon. Back in ye’ olden days – when your only life choices were farming turnips or dying from tuberculosis – Bards were the superstars of their times. ![]()
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